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- #import bevy_pbr::mesh_functions::{get_model_matrix, mesh_position_local_to_clip}
- struct CustomMaterial {
- color: vec4<f32>,
- };
- @group(1) @binding(0) var<uniform> material: CustomMaterial;
- struct Vertex {
- @builtin(instance_index) instance_index: u32,
- @location(0) position: vec3<f32>,
- @location(1) blend_color: vec4<f32>,
- };
- struct VertexOutput {
- @builtin(position) clip_position: vec4<f32>,
- @location(0) blend_color: vec4<f32>,
- };
- @vertex
- fn vertex(vertex: Vertex) -> VertexOutput {
- var out: VertexOutput;
- out.clip_position = mesh_position_local_to_clip(
- get_model_matrix(vertex.instance_index),
- vec4<f32>(vertex.position, 1.0),
- );
- out.blend_color = vertex.blend_color;
- return out;
- }
- struct FragmentInput {
- @location(0) blend_color: vec4<f32>,
- };
- @fragment
- fn fragment(input: FragmentInput) -> @location(0) vec4<f32> {
- return material.color * input.blend_color;
- }
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