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@@ -52,25 +52,26 @@ pub fn generate_square()->Vec<Vertex>{
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//Simple plane from Jamie King video: OpenGL Plane Code
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//Simple plane from Jamie King video: OpenGL Plane Code
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pub fn generate_jamie_plane(dimensions:u32)->Vec<Vertex>{
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pub fn generate_jamie_plane(dimensions:u32)->Vec<Vertex>{
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- let mut vertices: Vec<Vertex> = vec![];
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+ let mut vertices: Vec<Vertex> = vec![Vertex{position: [0.0, 0.0, 0.0], color: [1.0, 1.0, 1.0]}; dimensions as usize * dimensions as usize];
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let nombre_de_points = dimensions * dimensions;
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let nombre_de_points = dimensions * dimensions;
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+
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+
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let moitie = dimensions / 2;
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let moitie = dimensions / 2;
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let mut row = 0;
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let mut row = 0;
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let mut column = 0;
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let mut column = 0;
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- while row <= dimensions{
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- while column <= dimensions {
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- println!("row: {}, column: {}", row, column);
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- let x = column as f32 - moitie as f32;
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- let z = row as f32 - moitie as f32;
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- let y = 0.0;
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- let vert = Vertex{
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- position: [x, z, y],
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+ while row < (dimensions){
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+ while column < (dimensions ){
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+ vertices[(row * dimensions + column) as usize] = Vertex{
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+ position: [((column as f32) - moitie as f32), 0.0, ((row as f32) - moitie as f32)],
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color: [1.0, 1.0, 1.0]
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color: [1.0, 1.0, 1.0]
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};
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};
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- vertices.push(vert);
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- column = column + 1;
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+ println!("row: {}, column: {}, first call", row, column);
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+
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+ column += 1;
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}
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}
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- row = row + 1;
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+ column = 0;
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+ println!("row: {}, column: {}, last call", row, column);
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+ row += 1;
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}
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}
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return vertices;
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return vertices;
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}
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}
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