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@@ -0,0 +1,80 @@
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+use anyhow::*;
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+use image::GenericImageView;
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+
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+pub struct Texture {
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+ pub texture: wgpu::Texture,
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+ pub view: wgpu::TextureView,
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+ pub sampler: wgpu::Sampler,
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+}
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+
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+impl Texture {
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+ pub fn from_bytes(
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+ device: &wgpu::Device,
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+ queue: &wgpu::Queue,
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+ bytes: &[u8],
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+ label: &str,
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+ ) -> Result<Self> {
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+ let img = image::load_from_memory(bytes)?;
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+ Self::from_image(device, queue, &img, Some(label))
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+ }
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+
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+ pub fn from_image(
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+ device: &wgpu::Device,
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+ queue: &wgpu::Queue,
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+ img: &image::DynamicImage,
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+ label: Option<&str>,
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+ ) -> Result<Self> {
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+ let rgba = img.to_rgba8();
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+ let dimensions = img.dimensions();
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+
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+ let size = wgpu::Extent3d {
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+ width: dimensions.0,
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+ height: dimensions.1,
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+ depth_or_array_layers: 1,
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+ };
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+ let format = wgpu::TextureFormat::Rgba8UnormSrgb;
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+ let texture = device.create_texture(&wgpu::TextureDescriptor {
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+ label,
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+ size,
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+ mip_level_count: 1,
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+ sample_count: 1,
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+ dimension: wgpu::TextureDimension::D2,
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+ format,
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+ usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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+ view_formats: &[],
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+ });
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+
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+ queue.write_texture(
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+ wgpu::ImageCopyTexture {
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+ aspect: wgpu::TextureAspect::All,
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+ texture: &texture,
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+ mip_level: 0,
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+ origin: wgpu::Origin3d::ZERO,
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+ },
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+ &rgba,
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+ wgpu::ImageDataLayout {
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+ offset: 0,
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+ bytes_per_row: Some(4 * dimensions.0),
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+ rows_per_image: Some(dimensions.1),
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+ },
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+ size,
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+ );
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+
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+ let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
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+ let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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+ address_mode_u: wgpu::AddressMode::ClampToEdge,
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+ address_mode_v: wgpu::AddressMode::ClampToEdge,
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+ address_mode_w: wgpu::AddressMode::ClampToEdge,
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+ mag_filter: wgpu::FilterMode::Linear,
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+ min_filter: wgpu::FilterMode::Nearest,
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+ mipmap_filter: wgpu::FilterMode::Nearest,
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+ ..Default::default()
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+ });
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+
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+ Ok(Self {
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+ texture,
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+ view,
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+ sampler,
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+ })
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+ }
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+}
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