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@@ -1,10 +1,28 @@
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+// Vertex shader
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+
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+struct VertexInput {
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+ @location(0) position: vec3<f32>,
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+ @location(1) color: vec3<f32>,
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+};
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+
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+struct VertexOutput {
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+ @builtin(position) clip_position: vec4<f32>,
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+ @location(0) color: vec3<f32>,
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+};
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+
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+@vertex
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+fn vs_main(
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+ model: VertexInput,
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+) -> VertexOutput {
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+ var out: VertexOutput;
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+ out.color = model.color;
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+ out.clip_position = vec4<f32>(model.position, 1.0);
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+ return out;
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+}
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+
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// Fragment shader
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@fragment
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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- return vec4<f32>(0.3, 0.2, 0.1, 1.0);
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+ return vec4<f32>(in.color, 1.0);
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}
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-@vertex
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-fn vs_main(){
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-
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-}
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